import numpy as np from plan_utils import get_empty_velocity_map, set_voxel_by_radius, cm2index from perception_utils import parse_query_obj # Query: faster when on the right side of the table and slower when on the left side of the table. velocity_map = get_empty_velocity_map() table = parse_query_obj('table') center_x, center_y, center_z = table.position # faster on right side so 1.5 when y > center_y, slower on left side so 0.5 when y < center_y velocity_map[:, center_y:, :] = 1.5 velocity_map[:, :center_y, :] = 0.5 ret_val = velocity_map # Query: slow down by a quarter. velocity_map = get_empty_velocity_map() velocity_map[:] = 0.75 ret_val = velocity_map # Query: slow down by a half when you're near anything fragile (objects: ['block', 'fork', 'mug', 'bowl', 'chips']). velocity_map = get_empty_velocity_map() mug = parse_query_obj('mug') set_voxel_by_radius(velocity_map, mug.position, radius_cm=10, value=0.5) bowl = parse_query_obj('bowl') set_voxel_by_radius(velocity_map, bowl.position, radius_cm=10, value=0.5) ret_val = velocity_map # Query: quarter of the speed when within 9cm from the yellow line. velocity_map = get_empty_velocity_map() yellow_line = parse_query_obj('yellow_line') set_voxel_by_radius(velocity_map, yellow_line.position, radius_cm=9, value=0.25) ret_val = velocity_map